扩展门派ID需要修改的函数(部分):
Obj_Character::MenPai_OnDamage
Obj_Character::MenPai_OnDamageTarget
Obj_Character::MenPai_OnMyTrapActivated
Obj_Character::MenPai_OnTrapActivated
Obj_Character::MenPai_OnHealTarget
Obj_Character::MenPai_OnDepleteStrikePoints
Obj_Character::ChangeMenpai
Obj_Human::HeartBeat_Recover
Obj_Human::GetBaseHPRegenerate
Obj_Human::GetBaseMaxHP
Obj_Human::GetBaseMPRegenerate
Obj_Human::GetBaseMaxMP
Obj_Human::GetBaseHits
Obj_Human::GetBaseCriticalAttack
Obj_Human::GetBaseCriticalDefence
Obj_Human::GetBaseAttack
Obj_Human::GetBaseDefencePhysics
Obj_Human::GetBaseDefenceMagic
Obj_Human::GetBaseValueTbl
Obj_Human::SyncTeamMemberInfo
Obj_Human::Levelup
Obj_Human::WashChangeMenpaiPoints
Obj_Human::WashMenpaiPoints
Obj_Human::WashSomePoints
Obj_Human::SetDefaultPoint
Obj_Human::GetAttackTraitID
TableInit::InitBaseValueTable
TableInit::InitAttreLevelupTable
TableInit::InitTravelExploTable
global constructor keyed to g_BaseValueTbl
HumanDB::HumanDB
2025-6-5 补充
Obj_Human::GetDefaultPoint(Obj_Human *const this, INT nType)
Obj_Human::Init
Combat_Module::CombatCore_T::GetResultImpact()
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