函数名称:LuaFnHaveItem
注册函数:HaveItem
参数说明:sceneId(场景编号),selfId(调用者ID),itemTypeSn(物品编号)
功能说明:判断当前玩家是否拥有某个道具,如果成功,返回大于0,如果失败,返回-1
示例说明:
local WorldReferenceID = 30308021
local bHave = HaveItem( sceneId, selfId, WorldReferenceID )
if( bHave < 0 ) then
bHave = HaveItemInBank( sceneId, selfId, WorldReferenceID )
end
if( 1 == bHave ) then
--PrintStr( "Have" )
BeginEvent( sceneId )
AddText( sceneId, " 你不是已经有一本江湖指南了吗?" )
EndEvent( sceneId )
DispatchEventList( sceneId, selfId, targetId )
return
end
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