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local WorldReferenceID = 30308021 local bHave = HaveItem( sceneId, selfId, WorldReferenceID ) if( bHave < 0 ) then bHave = HaveItemInBank( sceneId, selfId, WorldReferenceID ) end if( 1 == bHave ) then --PrintStr( "Have" ) BeginEvent( sceneId ) AddText( sceneId, " 你不是已经有一本江湖指南了吗?" ) EndEvent( sceneId ) DispatchEventList( sceneId, selfId, targetId ) return end
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