当BOSS存在时间超过X天,攻击时间超过X小时时候出触发:
[/home/rtm_wuling/src_mi/Server/Server/Main/GameTable.h][555][int _MONSTER_AI_TBL::Get(uint, uint)][FALSE]
[AIType(18415)<(UINT)m_Count(32) && AIParam(0)<AIPARAM_NUMBER(11)...is false]
t=(2025-8-23 15:3:58)
Stack:[/home/rtm_wuling/src_mi/Server/Server/AI/AI_Monster.cpp][2050][int AI_Monster::AIParam(unsigned int)][FALSE]
t=(2025-8-23 15:3:58)
Stack:[/home/rtm_wuling/src_mi/Server/Server/AI/AI_Monster.cpp][929][int AI_Monster::ScanEnemy(unsigned int)][FALSE]
t=(2025-8-23 15:3:58)
Stack:[/home/rtm_wuling/src_mi/Server/Server/AI/AI_Monster.cpp][213][virtual void AI_Monster::AI_Logic_Idle(unsigned int)][FALSE]
t=(2025-8-23 15:3:58)
Stack:[/home/rtm_wuling/src_mi/Server/Server/AI/State.cpp][290][void State::AI_Logic_Idle(AI_Character*, unsigned int)][FALSE]
t=(2025-8-23 15:3:58)
Stack:[/home/rtm_wuling/src_mi/Server/Server/AI/State.cpp][474][virtual int IdleState::StateLogic(AI_Character*, uint)][FALSE]
t=(2025-8-23 15:3:58)
Stack:[/home/rtm_wuling/src_mi/Server/Server/AI/State.cpp][248][int State::Logic(AI_Character*, uint)][FALSE]
t=(2025-8-23 15:3:58)
Stack:[/home/rtm_wuling/src_mi/Server/Server/Obj/Obj_Character.cpp][265][virtual int Obj_Character::HeartBeat(unsigned int)][FALSE]
t=(2025-8-23 15:3:58)
Stack:[/home/rtm_wuling/src_mi/Server/Server/Obj/Obj_Monster.cpp][429][virtual int Obj_Monster::HeartBeat(unsigned int)][FALSE]
t=(2025-8-23 15:3:58)
Obj_Monster::HeartBeat
└─ Obj_Character::HeartBeat
└─ State::Logic
└─ IdleState::StateLogic
└─ State::AI_Logic_Idle
└─ AI_Monster::AI_Logic_Idle
└─ AI_Monster::ScanEnemy
└─ AI_Monster::AIParam(paramIndex)
└─ _MONSTER_AI_TBL::Get(AIType, paramIndex)
dump新日志:
Dump: threadid=997fa640, Time: 2025-8-28 2:17:12
SEG exception:
./Server(_Z9DumpStackPKc+0x26) [0x6b36d8]
./Server(_ZN22ServerExceptionHandler10SEGHandlerEi+0xe) [0x7bb0fc]
/lib64/libc.so.6(+0x3ebf0) [0x7ff6fde3ebf0]
./Server(_ZN18DynamicShopManager4TickEj+0) [0x9f4cc2]
./Server(_ZN11Obj_Monster9HeartBeatEj+0xbf) [0x751637]
./Server(_ZN14MonsterManager9HeartBeatEj+0x107) [0x6dbeb1]
./Server(_ZN5Scene9HeartBeatEv+0x104) [0xa36928]
./Server(_ZN5Scene4TickEv+0x133) [0xa37449]
./Server(_ZN11SceneThread3runEv+0x296) [0xa4221e]
./Server(_Z15MyThreadProcessPv+0x50) [0x788869]
/lib64/libc.so.6(+0x8a4da) [0x7ff6fde8a4da]
/lib64/libc.so.6(+0x10f550) [0x7ff6fdf0f550]
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