[/home/rtm_wuling/src_mi/Server/Server/Main/GameTable.h][555][int _MONSTER_AI_TBL::Get(uint, uint)][FALSE]
[AIType(18415)<(UINT)m_Count(32) && AIParam(0)<AIPARAM_NUMBER(11)...is false]
t=(2025-8-23 15:3:58)
Stack:[/home/rtm_wuling/src_mi/Server/Server/AI/AI_Monster.cpp][2050][int AI_Monster::AIParam(unsigned int)][FALSE]
t=(2025-8-23 15:3:58)
Stack:[/home/rtm_wuling/src_mi/Server/Server/AI/AI_Monster.cpp][929][int AI_Monster::ScanEnemy(unsigned int)][FALSE]
t=(2025-8-23 15:3:58)
Stack:[/home/rtm_wuling/src_mi/Server/Server/AI/AI_Monster.cpp][213][virtual void AI_Monster::AI_Logic_Idle(unsigned int)][FALSE]
t=(2025-8-23 15:3:58)
Stack:[/home/rtm_wuling/src_mi/Server/Server/AI/State.cpp][290][void State::AI_Logic_Idle(AI_Character*, unsigned int)][FALSE]
t=(2025-8-23 15:3:58)
Stack:[/home/rtm_wuling/src_mi/Server/Server/AI/State.cpp][474][virtual int IdleState::StateLogic(AI_Character*, uint)][FALSE]
t=(2025-8-23 15:3:58)
Stack:[/home/rtm_wuling/src_mi/Server/Server/AI/State.cpp][248][int State::Logic(AI_Character*, uint)][FALSE]
t=(2025-8-23 15:3:58)
Stack:[/home/rtm_wuling/src_mi/Server/Server/Obj/Obj_Character.cpp][265][virtual int Obj_Character::HeartBeat(unsigned int)][FALSE]
t=(2025-8-23 15:3:58)
Stack:[/home/rtm_wuling/src_mi/Server/Server/Obj/Obj_Monster.cpp][429][virtual int Obj_Monster::HeartBeat(unsigned int)][FALSE]
t=(2025-8-23 15:3:58)
Obj_Monster::HeartBeat
└─ Obj_Character::HeartBeat
└─ State::Logic
└─ IdleState::StateLogic
└─ State::AI_Logic_Idle
└─ AI_Monster::AI_Logic_Idle
└─ AI_Monster::ScanEnemy
└─ AI_Monster::AIParam(paramIndex)
└─ _MONSTER_AI_TBL::Get(AIType, paramIndex)
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