AI_Human::CheckTargetValid(short,int) |
AI_Human::IsEnterCombatState(int,int) |
AI_Human::PushCommand_UseSkill(int,int,float,float,float,uint) |
AI_Human::PushSkillToQueue(int,int,float,float,float,uint) |
AI_Human::StateBasicLogic(uint) |
AI_Monster::GetBestPos(WORLD_POS &) |
AI_Monster::GetNeedGoDist(int) |
AI_Monster::ToApproachTar(void) |
AI_Pet::ProcessSkillInCache(int) |
AIS_IsCanSkill(Obj_Character const*,int,int,int) |
Action_Module::ActionDelegator_T::RegisterEmoteAction(Obj_Character &,short) |
Combat_Module::GetSkillTemplateByID(int) |
Combat_Module::Impact_Module::StdImpact032_T::OnDamages(_OWN_IMPACT &,Obj_Character &,Obj_Character*,int *,short,int,int,int) |
Combat_Module::Impact_Module::StdImpact053_T::OnActive(_OWN_IMPACT &,Obj_Character &) |
Combat_Module::Impact_Module::StdImpact072_T::RefixImpact(_OWN_IMPACT &,Obj_Character &,_OWN_IMPACT &) |
Combat_Module::ModifyDelayTimeForEachTarget(Obj_Character &,Obj_Character*,int,short) |
Combat_Module::Skill_Module::SkillCore_T::ProcessSkillRequest(Obj_Character &,short,int,WORLD_POS const&,float,uint) |
Combat_Module::Skill_Module::SkillLogic_T::RegisterBeSkillEvent(Obj_Character &,Obj_Character &,short,int) |
LuaFnTbl::LuaFnGetSkillName(lua_State *) |
Obj_Character::Skill_CanUseThisSkillInThisStatus(short) |
Obj_Character::Skill_IsSkillCooldowned(short) |
Obj_Human::ChangeMenpai(SKILL_LOG_PARAM *,XINFA_LOG_PARAM *,int) |
Obj_Human::GetDefaultAutoSkill(void) |
Obj_Human::Pet_Skill_CostMoney_Study(PET_GUID_t,short) |
Obj_Human::Pet_Skill_Modify_Realize(PET_GUID_t,short,int *) |
Obj_Human::Pet_Skill_Modify_Study(PET_GUID_t,short,int *) |
Obj_Human::Pet_Skill_Modify_Study_CortrolByAI(PET_GUID_t,short,int *) |
Obj_Human::Pet_Skill_Modify_Study_CortrolByPlayer(PET_GUID_t,short,int *) |
Obj_Human::Pet_Skill_Register(PET_GUID_t,short,int,int) |
Obj_Human::Pet_Skill_Unregister(PET_GUID_t,short,int) |
Obj_Human::ResetSkillCooldowns(void) |
Obj_Human::Skill_ADDAllMenPaiSkillAndXinFa(SKILL_LOG_PARAM *,XINFA_LOG_PARAM *,int) |
Obj_Human::Skill_CleanMenPaiSkillAndXinFa(SKILL_LOG_PARAM *,XINFA_LOG_PARAM *,int) |
Obj_Human::Skill_RegisterSkill(short) |
Obj_Pet::GetRateOfBuffTakeEffect(int,int &) |
Obj_Pet::ResetSkillCooldowns(void) |
Obj_Pet::Skill_RegisterSkill(short,int,int) |
Obj_Pet::Skill_UnregisterSkill(short,int) |
Packets::CGCommandHandler::Execute(Packets::CGCommand *,Player *) |
PetProcreateSystem::AddSkillToList(_PET_DB_LOAD *,int) |
PetRuler::AddSkillToList(_PET_SKILL *,int) |
TableInit::InitSkillTemplateDataMgr(void) |