找回密码
 register

QQ登录

只需一步,快速开始

查看: 16|回复: 0

[自写引擎] 扩展技能表SkillTemplate_V1.txt需要修改的函数名汇总

[复制链接]

[自写引擎] 扩展技能表SkillTemplate_V1.txt需要修改的函数名汇总

[复制链接]
  • 打卡等级:热心大叔
  • 打卡总天数:202
  • 打卡月天数:1
  • 打卡总奖励:200
  • 最近打卡:2025-06-01 08:22:30
Waylee

主题

0

回帖

2万

积分

仙帝

积分
20024
Waylee 2025-5-30 11:48 | 显示全部楼层 |阅读模式 | Google Chrome | Windows 10

马上注册,查看网站隐藏内容!!

您需要 登录 才可以下载或查看,没有账号?register

×
函数名
AI_Human::CheckTargetValid(short,int)
AI_Human::IsEnterCombatState(int,int)
AI_Human::PushCommand_UseSkill(int,int,float,float,float,uint)
AI_Human::PushSkillToQueue(int,int,float,float,float,uint)
AI_Human::StateBasicLogic(uint)
AI_Monster::GetBestPos(WORLD_POS &)
AI_Monster::GetNeedGoDist(int)
AI_Monster::ToApproachTar(void)
AI_Pet::ProcessSkillInCache(int)
AIS_IsCanSkill(Obj_Character const*,int,int,int)
Action_Module::ActionDelegator_T::RegisterEmoteAction(Obj_Character &,short)
Combat_Module::GetSkillTemplateByID(int)
Combat_Module::Impact_Module::StdImpact032_T::OnDamages(_OWN_IMPACT &,Obj_Character &,Obj_Character*,int *,short,int,int,int)
Combat_Module::Impact_Module::StdImpact053_T::OnActive(_OWN_IMPACT &,Obj_Character &)
Combat_Module::Impact_Module::StdImpact072_T::RefixImpact(_OWN_IMPACT &,Obj_Character &,_OWN_IMPACT &)
Combat_Module::ModifyDelayTimeForEachTarget(Obj_Character &,Obj_Character*,int,short)
Combat_Module::Skill_Module::SkillCore_T::ProcessSkillRequest(Obj_Character &,short,int,WORLD_POS const&,float,uint)
Combat_Module::Skill_Module::SkillLogic_T::RegisterBeSkillEvent(Obj_Character &,Obj_Character &,short,int)
LuaFnTbl::LuaFnGetSkillName(lua_State *)
Obj_Character::Skill_CanUseThisSkillInThisStatus(short)
Obj_Character::Skill_IsSkillCooldowned(short)
Obj_Human::ChangeMenpai(SKILL_LOG_PARAM *,XINFA_LOG_PARAM *,int)
Obj_Human::GetDefaultAutoSkill(void)
Obj_Human::Pet_Skill_CostMoney_Study(PET_GUID_t,short)
Obj_Human::Pet_Skill_Modify_Realize(PET_GUID_t,short,int *)
Obj_Human::Pet_Skill_Modify_Study(PET_GUID_t,short,int *)
Obj_Human::Pet_Skill_Modify_Study_CortrolByAI(PET_GUID_t,short,int *)
Obj_Human::Pet_Skill_Modify_Study_CortrolByPlayer(PET_GUID_t,short,int *)
Obj_Human::Pet_Skill_Register(PET_GUID_t,short,int,int)
Obj_Human::Pet_Skill_Unregister(PET_GUID_t,short,int)
Obj_Human::ResetSkillCooldowns(void)
Obj_Human::Skill_ADDAllMenPaiSkillAndXinFa(SKILL_LOG_PARAM *,XINFA_LOG_PARAM *,int)
Obj_Human::Skill_CleanMenPaiSkillAndXinFa(SKILL_LOG_PARAM *,XINFA_LOG_PARAM *,int)
Obj_Human::Skill_RegisterSkill(short)
Obj_Pet::GetRateOfBuffTakeEffect(int,int &)
Obj_Pet::ResetSkillCooldowns(void)
Obj_Pet::Skill_RegisterSkill(short,int,int)
Obj_Pet::Skill_UnregisterSkill(short,int)
Packets::CGCommandHandler::Execute(Packets::CGCommand *,Player *)
PetProcreateSystem::AddSkillToList(_PET_DB_LOAD *,int)
PetRuler::AddSkillToList(_PET_SKILL *,int)
TableInit::InitSkillTemplateDataMgr(void)
您需要登录后才可以回帖 登录 | register

本版积分规则

雪舞知识库 | 浙ICP备15015590号-1 | 萌ICP备20232229号|浙公网安备33048102000118号 |网站地图|天天打卡

GMT+8, 2025-6-1 16:25 , Processed in 0.092826 second(s), 6 queries , Redis On.

Powered by XueWu Licensed

Copyright © Tencent Cloud.

快速回复 返回顶部 返回列表