all.obj<Object name="如意金箍棒.obj">
<EntityList>
<Entity name="如意金箍棒" file="如意金箍棒.mesh" material="" />
</EntityList>
<MaterialList>
<Material name="weaponMat" entity="如意金箍棒" material="" />
</MaterialList>
<Locators count="4">
<Locator name="武器特效点1" bonename="" x="0.000000" y="146.296173" z="0.000000" qx="1.000000" qy="0.000000" qz="0.000000" qw="0.000000" translateFirst="true">
<Slot name="武器特效点1" object="" attribs="" />
</Locator>
<Locator name="武器特效点" bonename="" x="0.000000" y="60.472416" z="0.000000" qx="1.000000" qy="0.000000" qz="0.000000" qw="0.000000" translateFirst="true">
<Slot name="武器特效点" object="" attribs="" />
</Locator>
</Locators>
<Effects>
<Effect name="1" effect="wq_96神器少林" locator="武器特效点" translateAll="true" />
<Effect name="2" effect="wq_96神器少林" locator="武器特效点1" translateAll="true" />
<Effect name="3" effect="凤凰战场_大火" locator="武器特效点1" translateAll="true" />
<Effect name="4" effect="创建男大剑_岩浆火花_01" locator="武器特效点" translateAll="true" />
</Effects>
<Attributes>
<Attribute name="武器特效点1" value="" hints="SlotCreate" />
<Attribute name="武器特效点" value="" hints="SlotCreate" />
<Attribute name="weaponMat" value="" hints="Material" />
<Attribute name="Scale" value="1.65 1.65 1.65" />
</Attributes>
</Object>
只要修改<Attribute name="Scale" value="1.65 1.65 1.65" />
数值越大 尺寸越大 数值越小 尺寸越小
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