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| CEngineInterface
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virtual | ~CEngineInterface |
void | Initial |
void | Release |
void | Tick |
void | RenderFrame |
void | RenderLodingFrame |
void | OnPaint |
void | OnSizeChange |
virtual HWND | GetWindow |
virtual BOOL | PrintScreen |
Fairy::System * | GetFairySystem |
fVector3 | GetSacle |
void | CheckObjectTransparent |
virtual BOOL | Axis_Trans |
virtual BOOL | Axis_CheckValid |
void | Camera_SetCurrent |
void | Camera_SetOffset |
void | Camera_SetLookAt |
void | Camera_SetZoom |
virtual FLOAT | Camera_GetZoom |
void | Camera_Direction |
void | Camera_AddDirection |
virtual FLOAT | Camera_GetDirection |
void | Camera_GetWindowToViewportRay |
void | Camera_VibrateOneTime |
void | Camera_SetEyePos |
void | Camera_SetLookAtPos |
void | PushDebugString |
void | SetDebugString |
void | SetHitObjText |
void | Scene_PreLoad |
void | Scene_Load |
void | Scene_UnLoad |
void | Scene_SetPostFilter |
void | Scene_SetPostFilter_Death |
void | Scene_SetLightmapQuality |
void | Scene_SetEnviromentInfo |
void | Scene_Enable32BitTextures |
void | Scene_SetTextureFiltering |
void | Scene_SetAnimationQuality |
void | Scene_SetPostFilterEnabled |
void | Scene_SetShadowTechnique |
void | Scene_ShowGridSwitch |
void | SetShowObjectByType |
void | Debug_AddParticle |
void | Debug_SetFakeCamera |
void | Debug_ToggleShowDebugPanel |
void | Debug_ToggleShowBoundingBox |
virtual tEntityNode* | New_EntityObject |
void | Destroy_EntityObject |
virtual tEntityNode* | Find_HitFairyObject |
void | FakeObj_Create |
void | FakeObj_Destroy |
void | FakeObj_Show |
virtual bool | FakeObj_SetAttach |
初始化