--QQ:482930791 悟空制作编写,尊重劳动成果
--豪侠复古典当铺脚本。/2016-12-17正式完工。
function x900078_HY_HUISou( sceneId, selfId, g_Zhen_chonglouhuishou_ItemPos)
if g_Zhen_chonglouhuishou_ItemPos ==-1 then
return
end
local GemItemID1 = LuaFnGetItemTableIndexByIndex( sceneId, selfId, g_Zhen_chonglouhuishou_ItemPos )
--开始换钱
if GemItemID1 == 30402095 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402095, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 800
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402087 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402087, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 800
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402088 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402088, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 800
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402089 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402089, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 800
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402090 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402090, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 800
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402046 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402046, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402026 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402026, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402030 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402030, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402036 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402036, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402040 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402040, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402034 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402034, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402038 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402038, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402042 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402042, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402044 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402044, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402092 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402092, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402094 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402094, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402072 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402072, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402048 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402048, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402050 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402050, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402012 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402012, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402014 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402014, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402016 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402016, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402018 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402018, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402020 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402020, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402056 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402056, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402060 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402060, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402062 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402062, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402064 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402064, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402066 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402066, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402070 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402070, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402068 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402068, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402074 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402074, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402076 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402076, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402078 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402078, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30402080 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30402080, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308082 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308082, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 800
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308083 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308083, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 800
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308087 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308087, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 800
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308088 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308088, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 800
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308089 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308089, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 800
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308090 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308090, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 800
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308091 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308091, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 800
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308092 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308092, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 800
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308093 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308093, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 800
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308011 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308011, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308012 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308012, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308013 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308013, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308014 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308014, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308015 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308015, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308016 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308016, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308017 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308017, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308018 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308018, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308019 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308019, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308071 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308071, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308070 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308070, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308069 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308069, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308068 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308068, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308067 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308067, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308066 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308066, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308060 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308060, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308043 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308043, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308045 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308045, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30505909 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30505909, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 300
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308070 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308070, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 600
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30505821 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30505821, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 300
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30505822 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30505822, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 300
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 20700001 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,20700001, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 2000
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 20700002 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,20700002, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 2000
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 20700003 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,20700003, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 2000
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 20700005 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,20700005, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 2000
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 20700007 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,20700007, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 2000
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
---------------------------------------------------------
elseif GemItemID1 == 50301001 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,50301001, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 200
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 50301002 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,50301002, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 200
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 50302001 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,50302001, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 200
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 50302002 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,50302002, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 200
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 50302003 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,50302003, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 200
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 50302004 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,50302004, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 200
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 50302005 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,50302005, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 200
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 50302006 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,50302006, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 200
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 50302007 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,50302007, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 200
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 50302008 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,50302008, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 200
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 50303001 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,50303001, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 200
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 50304002 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,50304002, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 200
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
---------------------开始
elseif GemItemID1 == 50311001 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,50311001, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 200
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 50311002 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,50311002, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 200
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 50312001 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,50312001, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 200
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 50312002 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,50312002, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 200
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 50312003 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,50312003, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 200
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 50312004 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,50312004, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 200
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 50313001 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,50313001, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 200
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 50313002 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,50313002, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 200
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 50313003 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,50313003, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 200
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 50313004 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,50313004, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 200
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 50313005 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,50313005, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 200
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 50313006 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,50313006, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 200
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 50314001 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,50314001, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 200
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
--------秘籍
elseif GemItemID1 == 30308002 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308002, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 300
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308003 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308003, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 300
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308004 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308004, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 300
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308005 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308005, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 300
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308006 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308006, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 300
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308007 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308007, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 300
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308008 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308008, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 300
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308009 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308009, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 300
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
elseif GemItemID1 == 30308010 then
local aa1 = LuaFnDelAvailableItem(sceneId,selfId,30308010, 1)--删
if aa1 == -1 then
x900078_NotifyFailTips(sceneId, selfId,"物品扣取失败")
return
end
local YB = 300
YuanBao(sceneId,selfId,-1,1,YB)
local str = ""
str = format( "#G恭喜玩家".."[#{_INFOUSR%s}]#Y在大理#G典当铺(155,155)#Y处成功换得了#G["..YB.."]#Y元宝。#56#56", GetName(sceneId,selfId),bagindex)
LuaFnSendSpecificImpactToUnit(sceneId, selfId, selfId, selfId,148, 0 )
BroadMsgByChatPipe( sceneId, selfId, str, 4 )
end
end
function x900078_NotifyFailTips( sceneId, selfId, Tip )
BeginEvent( sceneId )
AddText( sceneId, Tip )
EndEvent( sceneId )
DispatchMissionTips( sceneId, selfId )
end