存在问题的特效
material buff_TM_风雷万钧_02 : Mtl_Particle
{
set_texture_alias <baseTexture> png_effect510_0122.dds
technique
{
pass
{
cull_hardware none
}
}
}
原来:
material Mtl_Particle
{
technique
{
pass
{
ambient 0 0 0 1
diffuse 0 0 0 1
lighting off
scene_blend add
depth_write off
cull_hardware none
fog_override true none
texture_unit
{
texture <baseTex>.jpg
texture_alias <baseTexture>
}
}
}
}
改成使用这个:
material Mtl_Particle_Skill
{
technique
{
pass
{
ambient 0 0 0 1
diffuse 0 0 0 1
scene_blend add
depth_write off
fog_override true none
texture_unit
{
texture <baseTex>.jpg
texture_alias <baseTexture>
}
}
}
}
两者差别:
lighting off
cull_hardware none
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