Assert:
[./EventModule/EventCore.cpp][481][INT Event_Module::EventCore_T::AddImpactInPool(const OWN_IMPACT&)][FALSE]
terminate called after throwing an instance of 'int'
[[EventCore_T::AddImpactInPool]:resize failed! size limit reached]
Assert:Stack:[./EventModule/EventCore.cpp][510][INT Event_Module::EventCore_T::AddImpactInPool(const OWN_IMPACT&)][FALSE]
Assert:Stack:[./EventModule/EventCore.cpp][215][BOOL Event_Module::EventCore_T::RegisterImpactEvent(ObjID_t, ObjID_t, OWN_IMPACT&, Time_t, SkillID_t)][FALSE]
Assert:Stack:[./Skills/ImpactLogic/StdImpact088.cpp][266][virtual void Combat_Module::Impact_Module::StdImpact088_T::OnDamageTarget(OWN_IMPACT&, Obj_Character&, Obj_Character&, INT&, SkillID_t) const][FALSE]
Assert:Stack:[./Obj/Obj_Character_Impact.cpp][628][void Obj_Character::Impact_OnDamageTarget(INT&, Obj_Character&, SkillID_t)][FALSE]Assert:Stack:[./Obj/Obj_Character_Event.cpp][152][void Obj_Character::OnDamageTarget(int&, Obj_Character&, SkillID_t)][FALSE]段错误
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